Halo 5 and Destiny review

Okay, so a lot has been happening these past few weeks, and I'm here to fill you in. My family and I recently moved to a new area, which has been rather exciting but of course exhausting in execution. Thankfully, all of that is largely behind us and we are now back to a near-normal routine.

Today I'm just going to review two video games. I was going to do some movie reviews, but I decided that that would be too much work and that I better just publish this post instead of wearing myself out by trying to make it longer. 

Halo 5: Guardians

I have been playing this game for several months now, and in my own humble opinion, I've gotten darn good at it. I have been familiar with the Halo franchise for many years, but since I never had a Xbox console up until this past year, I never got a chance to try any of the games.

Also, most of the games were rated "M" (something I usually steer clear of) and H5's "T" rating and positive content reviews prompted me to try out H5 for free on Xbox Game Pass. And on closer inspection, I discovered that several of the "M"-rated Halo games weren't as bad as the rating "M" usually implies, which has led me to further explore the other titles.

But weren't not discussing all that right now, so let's get on with the game. 

I started off playing the campaign, and I really loved how immersive the story was and I liked the array of characters. I have always liked story-driven campaigns, and Halo 5 has a very cinematic feel to it with stunning cutscene animation. 
Looks like a movie, right?

After that, I eventually went down the deep dark hole from-which-there-is-no-return called multiplayer, and played that constantly. Not constantly as in 24/7, but constantly in the sense that it was the only game I played whenever I was doing my game time.

Halo 5 has a very different style of gameplay compared to the earlier titles, featuring ADS (Aim Down Sights) clambering, sprinting, and different abilities not present in the other games. This means H5 has a much more frantic style of play.

This has caused a lot of old-time fans to complain vehemently, but I (a newcomer to the franchise) fell in the love with game, without any bias towards the older games which I had not played at that point.

Since then, I have played some of the older games and I get the point made by long-time fans. I find the older style of play actually more fun in a lot of ways, but that doesn't make H5 a piece of garbage. I don't think H5 should be ripped from stem to stern just because it's different. Obviously, it was made to stay up to date with its contemporaries, and so it should be no surprise that it plays differently from the older Xbox 360 games.

But anyways, I'm pretty much fully into the fandom now, so brace yourselves for more Halo-related posts in the future. I'll try not to be too obnoxious.

And here are some gifs of some cool moments I've had on multiplayer:
In this situation I snuck up on an opponent using a sniper rifle, asassinated him, picked up the rifle and sniped his buddy who was moving up ahead. Probably the coolest thing I've ever done in H5. 

The asassination animations can be violent, but they are extremely cool. Especially when you sneak up on someone that is wielding an energy sword which is a one-hit weapon that is extremely deadly in close quarters.


I got this game from the library and I was able to try it for a few days. I had heard of Destiny before, but I hadn't looked into it super deeply. Destiny is a sci-fi that is a lot different than Halo in its style. Instead of a military, soldiers/aliens story with some mumbo-jumbo/pseudo spirituality thrown in, Destiny is more of a mumbo-jumbo-ish/pseudo-spiritual story that happens to feature realistic guns and post-apoc cues along with it's more fantastical environment and satanic enemies.

Players don't have to directly interact, but they usually fight enemies together and cross paths as they pursue their individual objectives

The graphics were very impressive, and the post-apocalyptic Russian environment that the player starts off in really appeals to me. Unlike Halo which has a fairly simple ranking and customization system, Destiny seemed really complicated to me, with all sorts of upgrades, abilities, and cosmetic upgrades that also crossed over to your armor and stuff like that. You could assign special abilities like grenade throwing or knife throwing to a slot that is activated by a specific control. And then you could upgrade these abilities or choose another one or whatever. There was even some upgrades which would speed up your reloading time for certain weapons. 

So if you like RPGs, you would probably love it, but if you're more like me, you'll find it unnecessarily complicated.

An example of the game's awesome design work

The combat was well put together, and the game environments were cool, with somewhat of a open-world feel. The missions aren't scripted with lots of dialogue and characters, because you get to customize your own avatar, and things have to be generic in order for you to have that level of customization. The avatar customization was cool in its premise, but I felt like it lacked a lot of options, such as the ability to add facial hair to a male character and poor hair style selections. 

I don't plan on buying the game, even though I think it has a lot of things going for it. I decided I didn't like it because of the dark, undead/demonic fantasy vibe that I was getting from some of the levels. I'm a 17-year old guy, so that sounds ridiculous for a game that most people wouldn't think of as scary, but I just didn't like the game's enemies, which ranged from orc-like creatures (which I didn't really have a problem with) to more freaky enemies that felt more demonic/undead, and overall the game took up more of a Dungeons and Dragons sort of aesthetic instead of the more post-apoc/sci-fi feel that it started with.

So that's all for now. In the meantime,

Just dance!

1 comment:

Keep it clean; don't be mean.